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1. Looking for new Character - in Character Bazaar [original thread]
http://eveboard.com/pilot/Honestu_Pravus what would you give for me?
- by Honestu Pravus - at 2015.08.14 08:19:19
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2. Price Check 14m sp Character - in Price Checks [original thread]
http://eveboard.com/pilot/Honestu_Pravus
Just looking for what I'm worth
- by Honestu Pravus - at 2015.08.14 00:39:04
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3. Sticky:EVE Online: Crucible Issues thread - in EVE Information Portal [original thread]
Drone Control Window is missing... Have to launch from the cargo hold and use keyboard commands to dock them. Don't know what there is to resize because it's simply just not there. Submitted pitition and bug report and attatched dxdiag.
- by Honestu Pravus - at 2011.12.19 19:08:00
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4. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: No, all your doing is lowering the prerequisites for a ship. The stated ones are the lowest required anyway, you would be seriously gimped flying around a Raven with min prereqs and standard core skills. It's ta...
- by Honestu Pravus - at 2011.12.06 10:42:00
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5. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
I already addressed the incursion issue. Communication is key. As for PVP, if someone wants to take that risk, let them. Doesn't mean you have to, as a matter of fact you could get a laugh or two in when you are pounding on them and then all of t...
- by Honestu Pravus - at 2011.12.05 10:54:00
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6. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
*** EvE HQ is nice btw, don't get me wrong, but things don't always transfer ofer the same, and there's just some things that you can only learn by sitting in the ship. ***
- by Honestu Pravus - at 2011.11.30 07:28:00
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7. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
Venus Rinah wrote: Seriously, you want to plex yourself into a titan on day 1? Of course allowing someone unqualified to control hardware capable of leveling a city on a planet is common practice in the future. All manner of Heath and safety...
- by Honestu Pravus - at 2011.11.30 07:18:00
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8. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
Rina Asanari wrote: I'm quite sure that you have an inkling about how things work the day you're considering month-long skills. ... Same goes with ship sizes. If you go up in size you surely see the trend of getting bulkier, less maneoverable...
- by Honestu Pravus - at 2011.11.30 07:08:00
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9. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: I agree that this is different than the crit hit proposal in that the risk to loss is taken by the person who will lose. It looks like a neat mechanic but I see a few small risks to it. 1) it would encourage people to get...
- by Honestu Pravus - at 2011.11.30 06:54:00
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10. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
Not that the current system is "bad" so to speak... Just ideas that could help pull in new players, as well as get some who tried it out and left BECAUSE of the 30 day wait to fly that ship. I understand how some older players may take adverse id...
- by Honestu Pravus - at 2011.11.30 06:06:00
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11. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Adding randomness in the game rewards the lucky, no matter how. Adding 'critical hits' to the game has been proposed already, and would have the same detrimental effect on the game, without additional mechanics like ship r...
- by Honestu Pravus - at 2011.11.30 05:51:00
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12. Revising the mission system - in Player Features and Ideas Discussion [original thread]
I agree... 0.0 missions deserve more because of inherent risk. I disagree because I too have no wish to PVP but I think that there should be equally protected high risk missions in high sec as well. For that matter, you could have missions that...
- by Honestu Pravus - at 2011.11.30 05:46:00
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13. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
I couldn't disagree with parts of it more... Just because I do not like to PVP does not mean I deserve to take an isk hit for not going out into 0.0... While I agree that some re-mapping could be done with NPC generation and population, I do not ...
- by Honestu Pravus - at 2011.11.30 05:34:00
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14. FailRate / Skill Training... - in Player Features and Ideas Discussion [original thread]
I know it would be rather in-depth, and I haven't seen it mentioned in this release... But as for an idea... Would it be possible to include FailRate? What I mean by that, is once you have a skill fully trained, it would work no differently then ...
- by Honestu Pravus - at 2011.11.30 05:29:00
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15. Sticky:EVE Online: Crucible Deployment Information - in EVE Information Portal [original thread]
I know it would be rather in-depth, and I haven't seen it mentioned in this release... But as for an idea... Would it be possible to include FailRate? What I mean by that, is once you have a skill fully trained, it would work no differently then ...
- by Honestu Pravus - at 2011.11.29 06:23:00
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